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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p>Utility class to find mesh triangles touched by a specified geometry object.  
 <a href="classPxMeshOverlapUtil.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="PxTriangleMeshExt_8h_source.html">PxTriangleMeshExt.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:abd9c8b4408c4a5d4a8edddfd77ae3a32"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxMeshOverlapUtil.html#abd9c8b4408c4a5d4a8edddfd77ae3a32">PxMeshOverlapUtil</a> ()</td></tr>
<tr class="separator:abd9c8b4408c4a5d4a8edddfd77ae3a32"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8dde132a40d70f077a3f1f18aa4602c1"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxMeshOverlapUtil.html#a8dde132a40d70f077a3f1f18aa4602c1">~PxMeshOverlapUtil</a> ()</td></tr>
<tr class="separator:a8dde132a40d70f077a3f1f18aa4602c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5a7ae3b4ede9cd27b22205668a850fce"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxMeshOverlapUtil.html#a5a7ae3b4ede9cd27b22205668a850fce">findOverlap</a> (const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;geom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;geomPose, const <a class="el" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a> &amp;meshGeom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;meshPose)</td></tr>
<tr class="memdesc:a5a7ae3b4ede9cd27b22205668a850fce"><td class="mdescLeft">&#160;</td><td class="mdescRight">Find the mesh triangles which touch the specified geometry object.  <a href="#a5a7ae3b4ede9cd27b22205668a850fce">More...</a><br /></td></tr>
<tr class="separator:a5a7ae3b4ede9cd27b22205668a850fce"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5df6a18748cb8fc4e8fe5bca26b64182"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxMeshOverlapUtil.html#a5df6a18748cb8fc4e8fe5bca26b64182">findOverlap</a> (const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;geom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;geomPose, const <a class="el" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a> &amp;hfGeom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;hfPose)</td></tr>
<tr class="memdesc:a5df6a18748cb8fc4e8fe5bca26b64182"><td class="mdescLeft">&#160;</td><td class="mdescRight">Find the height field triangles which touch the specified geometry object.  <a href="#a5df6a18748cb8fc4e8fe5bca26b64182">More...</a><br /></td></tr>
<tr class="separator:a5df6a18748cb8fc4e8fe5bca26b64182"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae64900d2220a8368f4f48f426f3d2dfd"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> const <a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxMeshOverlapUtil.html#ae64900d2220a8368f4f48f426f3d2dfd">getResults</a> () const</td></tr>
<tr class="memdesc:ae64900d2220a8368f4f48f426f3d2dfd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves array of triangle indices after a findOverlap call.  <a href="#ae64900d2220a8368f4f48f426f3d2dfd">More...</a><br /></td></tr>
<tr class="separator:ae64900d2220a8368f4f48f426f3d2dfd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa91410eb3399dad939cdda6f424d5902"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxMeshOverlapUtil.html#aa91410eb3399dad939cdda6f424d5902">getNbResults</a> () const</td></tr>
<tr class="memdesc:aa91410eb3399dad939cdda6f424d5902"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves number of triangle indices after a findOverlap call.  <a href="#aa91410eb3399dad939cdda6f424d5902">More...</a><br /></td></tr>
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Private Attributes</h2></td></tr>
<tr class="memitem:ae7c3e17877da7c7c7fb3049401a1f8d4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxMeshOverlapUtil.html#ae7c3e17877da7c7c7fb3049401a1f8d4">mResultsMemory</a></td></tr>
<tr class="separator:ae7c3e17877da7c7c7fb3049401a1f8d4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa2c290a124977239d5c5210e972ffd8d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxMeshOverlapUtil.html#aa2c290a124977239d5c5210e972ffd8d">mResults</a> [256]</td></tr>
<tr class="separator:aa2c290a124977239d5c5210e972ffd8d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acfe5ac18f78dff731479057553f04785"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxMeshOverlapUtil.html#acfe5ac18f78dff731479057553f04785">mNbResults</a></td></tr>
<tr class="separator:acfe5ac18f78dff731479057553f04785"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a84e59558ff811c57d858bc5d0cde469d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxMeshOverlapUtil.html#a84e59558ff811c57d858bc5d0cde469d">mMaxNbResults</a></td></tr>
<tr class="separator:a84e59558ff811c57d858bc5d0cde469d"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Utility class to find mesh triangles touched by a specified geometry object. </p>
<p>This class is a helper calling <a class="el" href="classPxMeshQuery.html#aea451debbcaca51f9f1f49df3d5bfe74" title="Find the mesh triangles which touch the specified geometry object. ">PxMeshQuery::findOverlapTriangleMesh</a> or <a class="el" href="classPxMeshQuery.html#a461e1f01530df9d99e0762ca20493c2d" title="Find the height field triangles which touch the specified geometry object. ">PxMeshQuery::findOverlapHeightField</a> under the hood, while taking care of necessary memory management issues.</p>
<p><a class="el" href="classPxMeshQuery.html#aea451debbcaca51f9f1f49df3d5bfe74" title="Find the mesh triangles which touch the specified geometry object. ">PxMeshQuery::findOverlapTriangleMesh</a> and <a class="el" href="classPxMeshQuery.html#a461e1f01530df9d99e0762ca20493c2d" title="Find the height field triangles which touch the specified geometry object. ">PxMeshQuery::findOverlapHeightField</a> are the "raw" functions operating on user-provided fixed-size buffers. These functions abort with an error code in case of buffer overflow. <a class="el" href="classPxMeshOverlapUtil.html" title="Utility class to find mesh triangles touched by a specified geometry object. ">PxMeshOverlapUtil</a> is a convenient helper function checking this error code, and resizing buffers appropriately, until the desired call succeeds.</p>
<p>Returned triangle indices are stored within the class, and can be used with <a class="el" href="classPxMeshQuery.html#ac567bb759621105f07886f257587d70f" title="Retrieves triangle data from a triangle ID. ">PxMeshQuery::getTriangle()</a> to retrieve the triangle properties. </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="abd9c8b4408c4a5d4a8edddfd77ae3a32"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abd9c8b4408c4a5d4a8edddfd77ae3a32">&#9670;&nbsp;</a></span>PxMeshOverlapUtil()</h2>

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          <td class="memname">PxMeshOverlapUtil::PxMeshOverlapUtil </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a8dde132a40d70f077a3f1f18aa4602c1">&#9670;&nbsp;</a></span>~PxMeshOverlapUtil()</h2>

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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a5a7ae3b4ede9cd27b22205668a850fce">&#9670;&nbsp;</a></span>findOverlap() <span class="overload">[1/2]</span></h2>

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          <td class="memname"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxMeshOverlapUtil::findOverlap </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;&#160;</td>
          <td class="paramname"><em>geom</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;&#160;</td>
          <td class="paramname"><em>geomPose</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a> &amp;&#160;</td>
          <td class="paramname"><em>meshGeom</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;&#160;</td>
          <td class="paramname"><em>meshPose</em>&#160;</td>
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<p>Find the mesh triangles which touch the specified geometry object. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in]</td><td class="paramname">geom</td><td>The geometry object to test for mesh triangle overlaps. Supported geometries are <a class="el" href="classPxSphereGeometry.html" title="A class representing the geometry of a sphere. ">PxSphereGeometry</a>, <a class="el" href="classPxCapsuleGeometry.html" title="Class representing the geometry of a capsule. ">PxCapsuleGeometry</a> and <a class="el" href="classPxBoxGeometry.html" title="Class representing the geometry of a box. ">PxBoxGeometry</a> </td></tr>
    <tr><td class="paramdir">[in]</td><td class="paramname">geomPose</td><td>Pose of the geometry object </td></tr>
    <tr><td class="paramdir">[in]</td><td class="paramname">meshGeom</td><td>The triangle mesh geometry to check overlap against </td></tr>
    <tr><td class="paramdir">[in]</td><td class="paramname">meshPose</td><td>Pose of the triangle mesh </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Number of overlaps found. Triangle indices can then be accessed through the <a class="el" href="classPxMeshOverlapUtil.html#ae64900d2220a8368f4f48f426f3d2dfd" title="Retrieves array of triangle indices after a findOverlap call. ">getResults()</a> function.</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classPxGeometry.html" title="A geometry object. ">PxGeometry</a> <a class="el" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector ">PxTransform</a> <a class="el" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class. ">PxTriangleMeshGeometry</a> <a class="el" href="classPxMeshQuery.html#aea451debbcaca51f9f1f49df3d5bfe74" title="Find the mesh triangles which touch the specified geometry object. ">PxMeshQuery::findOverlapTriangleMesh</a> </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a5df6a18748cb8fc4e8fe5bca26b64182">&#9670;&nbsp;</a></span>findOverlap() <span class="overload">[2/2]</span></h2>

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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;&#160;</td>
          <td class="paramname"><em>geom</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;&#160;</td>
          <td class="paramname"><em>geomPose</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a> &amp;&#160;</td>
          <td class="paramname"><em>hfGeom</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;&#160;</td>
          <td class="paramname"><em>hfPose</em>&#160;</td>
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<p>Find the height field triangles which touch the specified geometry object. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in]</td><td class="paramname">geom</td><td>The geometry object to test for height field overlaps. Supported geometries are <a class="el" href="classPxSphereGeometry.html" title="A class representing the geometry of a sphere. ">PxSphereGeometry</a>, <a class="el" href="classPxCapsuleGeometry.html" title="Class representing the geometry of a capsule. ">PxCapsuleGeometry</a> and <a class="el" href="classPxBoxGeometry.html" title="Class representing the geometry of a box. ">PxBoxGeometry</a>. The sphere and capsule queries are currently conservative estimates. </td></tr>
    <tr><td class="paramdir">[in]</td><td class="paramname">geomPose</td><td>Pose of the geometry object </td></tr>
    <tr><td class="paramdir">[in]</td><td class="paramname">hfGeom</td><td>The height field geometry to check overlap against </td></tr>
    <tr><td class="paramdir">[in]</td><td class="paramname">hfPose</td><td>Pose of the height field </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>Number of overlaps found. Triangle indices can then be accessed through the <a class="el" href="classPxMeshOverlapUtil.html#ae64900d2220a8368f4f48f426f3d2dfd" title="Retrieves array of triangle indices after a findOverlap call. ">getResults()</a> function.</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classPxGeometry.html" title="A geometry object. ">PxGeometry</a> <a class="el" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector ">PxTransform</a> <a class="el" href="classPxHeightFieldGeometry.html" title="Height field geometry class. ">PxHeightFieldGeometry</a> <a class="el" href="classPxMeshQuery.html#a461e1f01530df9d99e0762ca20493c2d" title="Find the height field triangles which touch the specified geometry object. ">PxMeshQuery::findOverlapHeightField</a> </dd></dl>

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<p>Retrieves number of triangle indices after a findOverlap call. </p>
<dl class="section return"><dt>Returns</dt><dd>Number of touched triangles </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#ae64900d2220a8368f4f48f426f3d2dfd">&#9670;&nbsp;</a></span>getResults()</h2>

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          <td class="memname"><a class="el" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> const <a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>* PxMeshOverlapUtil::getResults </td>
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<p>Retrieves array of triangle indices after a findOverlap call. </p>
<dl class="section return"><dt>Returns</dt><dd>Indices of touched triangles </dd></dl>

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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a84e59558ff811c57d858bc5d0cde469d">&#9670;&nbsp;</a></span>mMaxNbResults</h2>

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          <td class="memname"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxMeshOverlapUtil::mMaxNbResults</td>
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<h2 class="memtitle"><span class="permalink"><a href="#acfe5ac18f78dff731479057553f04785">&#9670;&nbsp;</a></span>mNbResults</h2>

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          <td class="memname"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxMeshOverlapUtil::mNbResults</td>
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<h2 class="memtitle"><span class="permalink"><a href="#aa2c290a124977239d5c5210e972ffd8d">&#9670;&nbsp;</a></span>mResults</h2>

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          <td class="memname"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxMeshOverlapUtil::mResults[256]</td>
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<h2 class="memtitle"><span class="permalink"><a href="#ae7c3e17877da7c7c7fb3049401a1f8d4">&#9670;&nbsp;</a></span>mResultsMemory</h2>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="PxTriangleMeshExt_8h_source.html">PxTriangleMeshExt.h</a></li>
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